February 21, 2020
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  • 5:57 am Ozzy Man Reviews: Cricket Ball Tampering
  • 5:57 am Louis and Harry reacting to them playing football (caution: too much fonding)
  • 5:56 am GVSSR – 04/02/2018 – Lacrosse vs. Indianapolis, McKendree
Hit Ball – Regole e fondamentali

Funny and highly spectacular Hit Ball is a continuous and fast game Players keep switching role and position between them From attack to defense every few seconds Depending on the ball Worth a mention is there’s no gender separation In hit ball females and males play together And the abolition of “reserve” role up to the U16 league We enter court from the central door The same we use for substitutions A hit ball court is a parallelepipedon Walls are integral part of it There’s no “out” Consequently no throw-in or interruptions To all advantage for a continuous game The court dimensions are 20 meters long 10 meters wide 4 meters high Goal dimentions are 10 meters wide 2,20 meters high U14 league plays with goals just 2 meters high But same width These goal measures are set To prevent taller players to gain any advantage To complete the court Is good to place matresses as goalsposts On each side of the goals Hit Ball can be played, as we will see later In almost every gym As long as they have walls and no lateral bleachers Essential equipment to play the game Comprehend a pair of armbands Each player must wear a pair, one left and one right Each armband is used to protect the thumb fingers, wrist and part of the arm The ball is made of rubber A specific blend of rubber Not leather or plastic It weights 210 grams 21 cm diameter We are now standing on the halfway line That’s separate the teams Hit Ball is a opposition game No physical contact between the two teams In order to play hit ball You need to draw specific lines in each half court ATTACK LINE (or 2 point line) Parallel to the halway line and 2 meters away from it DEFENCE LINE (or 3 point line) 6 meters away from the halfway line GOAL LINE
10 meters from the halfway line Each line makes for new playing zones Wich are: The NEUTRAL ZONE
Between halfway and attack line The ATTACK ZONE
Between attack and defence line The DEFENCE ZONE
Between defence and goal line Hit ball can be played in every gym You need just some easy precautions, like: Drill some holes in the walls To anchor the crossbar As crossbar you can use the simpler tape Or better The homologated crossbars In all those gyms more than 10 meters wide Or if you don’t have any matress available You can delimit the goals this way Homologated crossbars are made of two elastic bands Some white tissue and snap-hooks Important is the safety latch Composed of a third anchor for each corner of the court To draw the lines Waiting for the definitive painting You can temporarly use a colored tape as well RULES
The referee whistle in all of the following situations: INVASION
Someone has crossed the halfway line 5 SECONDS
Each team has 5 seconds max to clear the ball from their side 2 POINTS GOAL
Someone has scored from the attack zone 3 POINTS GOAL
Someone has scored from the defence zone OWN GOAL
Someone has acidentally scored in his own goal With this gesture and whistle the referee signals to restart the game That was previously stopped and put on the floor The referee also signals the so called “burn actions” Rising the hand and calling by voice But no whistle so no interruption When the referee calls for a burn action No interruption is due but the team cannot score And should pass the ball to the other team The burn actions are 5: 1) BURN FOOT
Kick the ball to the other team’s side BURN FOOT 2) BURN HOLD
Hold the ball or stop it with your body BURN HOLD 3) BURN LINE
Shooting the ball beyond the attack line BURN LINE 4) BURN DOUBLE
Consecutive double touch, even accidental BURN DOUBLE 5) BURN 4 IN DEFENCE
More than 3 players in the Defence Zone at any time BURN 4 IN DEFENCE For each of the burn actions already described One exception exists: BURN HOLD EXCEPTION
When ball is below knee level BURN HOLD EXCEPTION
The passer can hold it for a few moments BURN LINE EXCEPTION
If players are hit while defending facing backwards BURN LINE EXCEPTION
And the ball enters the other team goal BURN DOUBLE EXCEPTION
If players are defending facing backwards BURN DOUBLE EXCEPTION
The ball can touch them more than once BURN FOOT EXCEPTION
When the kick is not a shoot but a defensive move In the NEUTRAL ZONE feet are not allowed Nor any feint or other possibly dangerous move And can lead to immediate Yellow or even Red Card Instead, players can use their hands to steal the ball from the other side But againg feet are not allowed And can lead to direct Yellow or Red Card FUNDAMENTALS Most common striking techniques Most common one is the “bowling” BOWLING STRIKE
When the ball is hit below knee level DIVE STRIKE Strike must be performed in the attack or defence zone Striking in the NEUTRAL ZONE is not allowed After the strike Whatever the technique Players can end their movement beyond the attack line But not the halfway line If any player scores And end up invading the halfway line in the few seconds that follow His points are cancelled HIGH STRIKE
When the ball is between knee and head level Important for a good strike To hit the ball in up the “equator” To get a good, horizontal and goal oriented trajectory WINDMILL STRIKE
When the ball is above head level It asks for good ocular and manual coortination All strikes needs to adequately manage One’s own body weight Discharging it forward And not laterally Or worst Backwards All strikes Must be learned with both left and right arm JUMPING STRIKE
When the ball’s hard to reach Walls can be used Not just as rebound surface for the ball But also as support for acrobatic strikes Talking about acrobatics Here’s the DIVING WINDMILL Walls Or the matresses that serve as goalposts Are support to acrobatic rejections and saves Basic defence position needs be very reactive-ready With outstretched arms Ready for the attacking strike Very important is the basic defensive positioning With central and side defenders on different lines This way Both can safely dive and defend with no risks Switches in positioning and role are continuous Both horizontal and vertical Always depending on the ball Players generally strike coming from behind Rear players have higher 3 pointers scoring chances A better run-up And a better insight After the strike Players generally perform the so called DEFENSIVE CHANGE
The rear player who just striked and the forward switch positions The BACK BLOCK
Is a defensive action performed in the neutral zone BACK BLOCK
By the two forward players When opponents are striking close to the attack line When opponents are striking from 3 point line Forwards generally defend in the attack zone

David Frank